Levels are mazes with rules
Yellow halls look the same until you learn the exits. Mark turns. Do not split for a loot pile if the entity already heard you.
Open this resource when a new level adds another exit type.
Entities and noise
Sprinting is a tell. Lights and items can be bait. A group that stacks in a dead end cannot kite.
Walk, listen, then move. Panic sprints feed the next chase.