Take space, then take the fight
High ground and cover win more fights than a raw team fight in the open. A tank that walks past the corner without a support angle is already dead.
Use this resource when you relearn a map after a push/pull mode mix.
Ultimates as a set, not a panic button
Track two enemy ultimates. Hold one of yours to cancel a known combo. Do not dump everything into a lost fight just to feel busy.
additional game information helps with combo notes after a hero rework.
Swaps that answer the lobby
If a hero is hard-countering your kit, swap before the third lost team fight. Ego holding a comfort pick on a bad map wastes six minutes.
Open related resources for extra role-swap reminders.