Take space, then take the fight

High ground and cover win more fights than a raw team fight in the open. A tank that walks past the corner without a support angle is already dead.

Use this resource when you relearn a map after a push/pull mode mix.

Ultimates as a set, not a panic button

Track two enemy ultimates. Hold one of yours to cancel a known combo. Do not dump everything into a lost fight just to feel busy.

additional game information helps with combo notes after a hero rework.

Swaps that answer the lobby

If a hero is hard-countering your kit, swap before the third lost team fight. Ego holding a comfort pick on a bad map wastes six minutes.

Open related resources for extra role-swap reminders.