Kits that survive the first fight

Tarkov raids fail in the first two minutes more than in boss rooms. Bring ammo that beats class 4. Bring a cheap headset. Leave the meta gun at home until your stash can replace it.

Keep this resource close when you compare ammo charts. additional game information helps if you still mix tracer colors in the same mag.

Extracts and map flow

Learn two extracts per map before you learn every loot room. A full backpack with no exit is a loss. Factory is a timer. Woods is a sightline. Streets is audio chaos.

Open related resources for extra extract notes. additional guides is useful when a wipe moves a car extract or a co-op gate.

Hideout and flea without bleeding roubles

Crafts should feed raids, not the flea dump. Fuel, filters, and water come first. Buy keys only for maps you actually run this week.

more game information covers extra hideout craft reminders. this resource is a second pass on quest item hoarding.

  • Sell found-in-raid junk on a schedule. Clutter hides the one item a quest needs.
  • Insurance is for kits you will rebuy. Do not insure a throwaway pistol.

Audio, angles, and third parties

Hold strong angles after a kill. Loot later. A third squad hears the same shots you just won.

Use additional game information for extra peek habits. related resources helps on night-raid lighting. additional guides is extra PMC versus Scav notes. more game information rounds out boss spawn timing if you still run for Killa or Tagilla every raid.