Killer pressure without tunnel panic
A good trial is three gens of pressure, not one tunnel. Kick a gen, take a hit chase, then leave if the loop is strong. Come back when a second survivor is forced to unhook.
Open this resource when you learn a new killer’s power range and cooldown.
Survivor loops that waste time
Pallet density and window chains beat flashlight hero plays. Pre-drop only when the killer already committed. Vault early if you hear a lunge.
additional game information is extra reading for tile habits when a map feels unfair.
Perks that match the role
Info perks help solo queue. Exhaustion perks help greedy loops. Aura perks help coordinated unhooks. Do not stack four exhaustion keys.
Use related resources for extra perk and offering notes before a rank reset.